12/11/2023 0 Comments Tft vs dota underlords![]() They run for multiple months and you get used to the current version of a champion quickly. I know it sounds complicated but you basically look at each set in a vacuum. Set 7 Tristana (Dragon Trainer Skin) uses an E-like ability. Set 6 Yordle/Sniper Tristana (Dragon Trainer Skin) uses an ability similar to real Tristana‘s Q again ![]() Set 5 Yordle/Sniper Tristana (Classic skin) used an ability similar to real Tristana‘s W Set 4 Dragonsoul/Sharpshooter Tristana (Dragon Trainer skin) uses an ability similar to Tristana‘s Q Set 1 Yordle/Gunslinger Tristana (classic skin) used ability similar to LoL Tristana‘s E ability Using different skins makes sense since they are basically different Champions between sets. To sum it up, for me it is just a testament of how consistent development can turn a decent game into an amazing one, whereas a great game can fall into oblivion by simply getting abandoned. Augments that really change the way you play (for example, all units with no allies get a 25% health shield, or all 2 start units get huge stat boosts but you can't make any three star units), supergiant units that take two slots but are insanely powerful and so on. Tons of champions, new comps every season, frequent balancing patches, a complete item rebalance so you never feel you've lost because of "dumb luck". I've checked it out a couple of days ago and was blown away by how much they have come. Meanwhile, the Riot deveopers kept working on TFT. Which is really a stain on their reputation, considering how much money they are making. Underlords on the other hand were amazing - great looking heroes and UI, fun abilities, everything was clear and made sense on the screen, it seemed to be a far superior game. ![]() TFT I hated - tons of random luck from getting OP items, boring looking champions, weird hexagonal space, and overall I didn't like it too much. So, a long time ago, when TFT and Underlords were just getting started, I've tried both. ![]()
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